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1. Nester refitting station. Any ideas? - in Warfare & Tactics [original thread]
Tweek Etimua wrote: Dont have any idea where or when you would do this but with the nestor getting the ability to allow other ships to refit next to them. One could load up their cargo with an alt fit along with a mobil depot. Drop the MD next ...
- by Sara Tosa - at 2014.08.21 07:48:00
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2. Crews? - in Warfare & Tactics [original thread]
Gully Alex Foyle wrote: The concept sounds nice, but how could it be implemented in an engaging way? mostly as a skin or parallel system to overheat, standard crew make stuff work regularly, expert crew make stuff work better but it will logo...
- by Sara Tosa - at 2014.08.10 17:12:00
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3. (to?) strong Orca mechanic in high sec - in Warfare & Tactics [original thread]
same problem as with neutral boosters, orca should get an aggression timer as it was partecipating in the fight
- by Sara Tosa - at 2014.08.05 14:38:00
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4. LvL 4 FW Mission Imbalance: Issue? - in Warfare & Tactics [original thread]
Cearain wrote: I am not saying nerf "everything else." FW mission running pays stupid amounts of lp and not only makes the entire tier system irrelevant but ruins other lp stores as well. But yes plexing and the occupancy war would become ec...
- by Sara Tosa - at 2014.07.28 20:32:00
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5. LvL 4 FW Mission Imbalance: Issue? - in Warfare & Tactics [original thread]
Cearain wrote: Miriya Zakalwe wrote: Certainly. Scroll back up a few pages and you'll see me suggesting to balance them to be doable in AFs for all races too. I still reject the idea that FW mission cash influx a priori harms FW. That seems...
- by Sara Tosa - at 2014.07.28 16:37:00
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6. LvL 4 FW Mission Imbalance: Issue? - in Warfare & Tactics [original thread]
Miriya Zakalwe wrote: 10 pages of whining and I am still unclear on what problem you folks are actually trying to fix here. How does mission farming harm you (or FW?) it was started as a rebalance thread, racial ewar make missioning for spe...
- by Sara Tosa - at 2014.07.27 11:16:00
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7. Current FW mechianism is really bad - in Warfare & Tactics [original thread]
Ashlar Vellum wrote: Sara Tosa wrote: so basically just because of a little aspect of the game (defensive plexing in FW) you want to remove the main mobility defence in the whole game? I'm sorry, what? Please show me where I specificall...
- by Sara Tosa - at 2014.07.15 07:28:00
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8. Duel changes - in Warfare & Tactics [original thread]
Gully Alex Foyle wrote: I don't use the duel mechanic, but I agree on points 1 and 3. No point in having a duel mechanic if people can play silly games so easily. Links are fine, imo, and can't you fleet up if both parties agree to rule them o...
- by Sara Tosa - at 2014.07.12 17:28:00
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9. Current FW mechianism is really bad - in Warfare & Tactics [original thread]
Ashlar Vellum wrote: Sara Tosa wrote: so, basically stabs are the FW version of afk cloak? I can see where you draw similarities, but no it is not. Quote: why? how the game would be better for that? Right now the most "productive" w...
- by Sara Tosa - at 2014.07.12 15:21:00
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10. Current FW mechianism is really bad - in Warfare & Tactics [original thread]
Rahelis wrote: Stabs are needed for travel. You have to move assets. One way would be to disarm weapons when stabs are fitted. Malus on scan res and lock range maybe is not enough. Another way would be to dramatically increase CPU needs - may...
- by Sara Tosa - at 2014.07.11 21:14:00
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11. Current FW mechianism is really bad - in Warfare & Tactics [original thread]
so, basically stabs are the FW version of afk cloak?
- by Sara Tosa - at 2014.07.11 18:14:00
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